Dissolver (2015-2016)



– Generic scene management for all gameplay types.
– Main character transformations (Bullet and Tank).
– Camera logic (cinematics).
– User interface (gameplay and menus).
– Characters and enemies logic.
– Gameplay features (destroyables, die ragdolls, lightnings, materials animation).

– Big texture atlas with all characters and non-static objects.
– Distance based light attenuation to interpolate between lights with a maximum of enabled lights.
– Meshes merging to decrease the drawcalls amount.
– Own game flow structure (just one Update() call, every behaviour update is called manually managed using lists).
– Custom lighting shaders optimized for mobile.


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Development Resources


Last updated on April, 2024